photo caption: l to r, Composer Jack Wall, Michel Henein and impressario Tommy Tallarico of VGL
Michel Henein will tell you unabashedly that he is a game geek. He loves to play, and especially work on the production end, making custom interactive audio work within a game engine. His background is impressive, having worked with Academy Award winning composer Hans Zimmer at Media Ventures, and Rainbow Studios in Arizona where he was on the team for the Cars game.
In one short year at the Conservatory, Michel has been instrumental in the development of the Conservatory’s game audio classes and most recently, worked with Audiokinetic on creating a professional curriculum for game audio producers. Audiokinetic is the company responsible for the Wwise pipeline solution for game audio, the app used exclusively by the Conservatory in all their programs. If you’re at the upcoming Game Developer’s Conference in San Francisco (March 5-10), you can meet Michel in the Audiokinetic booth where he will be teaching Wwise.
You can read Michel’s work in the March 2007 issue of Mix magazine where he wrote features on Game Audio Integration and the Video Games Live show that has been touring the world.