Producers are an often overlooked but always integral part of the recording process. We highlight and celebrate the 50 most influential producers ever. READ MORE
Monthly Archives: August 2012
Hand-to-Hand Combat Audio for “The Bourne Conspiracy”
We knew the hand-to-hand combat aspect of Bourne was going to be a large component of the game. The animators, designers and programmers created an extensive fighting system over the dev cycle to help bring this to life. READ MORE
Studer/Soundcraft Truck Visits CRAS
The Studer/Soundcraft demo truck parked at the CRAS today to give students and staff a chance to see the latest consoles in recording, broadcast and live sound production. Products on display include the Studer OnAir 1500, Soundcraft Si Compact 24, Soundcraft Vi1, Studer Vista 1, Studer Vista 5 M2, and Studer Vista 9.
How to Create High Quality MP3 Masters from 24-bit Masters
In this quick tip, you will learn how to create a high quality MP3 masters for online distribution using Reaper. The objective is to have the highest quality MP3 audio for distribution that should retain the quality of your 24-bit masters as much as possible. READ MORE
Learning To Handle Reverb
Reverb provides an essential tonal color for many styles of music, but it can easily get in the way of your other tracks. Knowing how to handle reverb in a mix is a skill any engineer should have under their belt. READ MORE
Recording Classical Music
Some would say the only true way to record classical music is just one pair of microphones. It’s a great idea, and at first glance, it makes perfect sense: use two high quality microphones, (preferably omni capsules) spaced the same distance apart as the human ears, find the best seat in the house, and voila – A perfect stereo recording! Well, yes and no. It’s not quite that simple. Keep an open mind, and read on…..
Interview: Sound Designer John Kassab
Motionographer has published an interview with sound designer John Kassab, talking about his work on the short film “Childhood of a Circle” READ MORE
Authoring Sound for “Darkwatch” on Two Platforms
It is a common question every time a new game is released on the console platforms: “I have both systems. Which version should I buy?” In a perfect world, any game created for the consoles would run just perfectly on them, without any performance edge leaning towards one machine or the other. Perfect frame rate, glitch free in every way and beautiful experiences for all! But of course we do not live in that world. Though things have improved with the current generation of consoles overall, it is still often said that the smart choice is to find out which console the game was developed for first and you’ll most likely have your answer. READ MORE
Storytelling with Sound in Games
In this episode we discuss story telling techniques and development, get our geek on with control surfaces and try to solve some music challenges. Anton & Damian are joined by our special guests: Mike Morasky – Valve, Emily Ridgway – Emily Industries and Lucas van Tol – Guerrilla Games. READ MORE
Soundcraft-Studer Truck Visiting CRAS
All students and staff are invited to tour the Soundcraft/Studer truck visiting Gilbert on Tuesday, August 28th. All AM/PM classes will be invited to tour the space and the truck will be open during the 2pm-3pm lunch break. All Tempe students and staff are urged to come to Gilbert to see the gear and talk to Studer. Consoles on display include the Studer OnAir 1500, Soundcraft Si Compact 24, Soundcraft Vi1, Studer Vista 1, Studer Vista 5 M2, and Studer Vista 9.








