Compression is a difficult subject because there is a lot you can do with it. So let’s look at the main reasons to grab a compressor before getting into some of the more intricate uses. READ MORE
Compression is a difficult subject because there is a lot you can do with it. So let’s look at the main reasons to grab a compressor before getting into some of the more intricate uses. READ MORE
I’ve read (too) many articles about mixing vocals. Cut 300Hz, boost 2kHz, compress 4:1, yada yada. Unfortunately these articles don’t actually give you any real resource – they simply speculate on generalities. What I’m going to give you is specific things to listen for and how to address them. This article will focus on EQ. READ MORE
It all starts with the concept. I say this time and time again, and it only gets more true as I say it – in order to mix anything – you need an end game. There has to be some kind of idea of where the vocal is going to go before you start getting it there. That idea can and probably will change along the way, but there has to be some direction or else why do anything at all. READ MORE
IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers topics such as the challenges of working on a project without dialog. READ MORE
Noise is one of the biggest hurdles to overcome in modern recording. The following tutorial maps out strategies to minimize the amount of annoying hiss and rumble in your studio. READ MORE
What is nice about just any mixer is that once you understand how one channel works, you understand how they all work! Lets look at each function in a given channel and what it is they do. READ MORE
This year marked the 30th anniversary of John Lennon’s death. The legendary musician, who was returning home after a recording session, when was shot and killed in front of his apartment building in New York City on December 8th, 1980.
Nashville engineer Steve Marcantonio, who recently worked on hit albums including Taylor Swift’s Speak Now and Blake Shelton’s Hillbilly Bone, was one of the audio engineers on that session. He recalls, “I had just left him when he was shot. His death and life had a profound effect on me and the trajectory of my career. Working with him will always be one of the pinnacles of my career.” READ MORE
Why a “70-volt” system? That’s a good question, and one that causes a lot of confusion among audio practitioners. READ MORE
Transitional mix effects get called all sorts of things by different producers. You might hear some calling them up and down risers, others might simply call them whooshes. No matter what you call them they all do very similar jobs and are also made in very similar ways. These effects are usually key in creating smooth effective transitions, builds and drops. READ MORE
A new episode of the Game Audio Podcast is now live. This edition features guests Kenneth Young (MediaMolecule) and voice over artist DB Cooper discussing a wide range of topics related to the Game Developers Conference. READ MORE