Archive for February, 2008

Wednesday, February 27th, 2008

View From the Floor At GDC 08

Just some of what went on at the 2008 Game Developer’s Conference

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Wednesday, February 27th, 2008

Making Faces

At the GDC 08, Daz showed a morphing tool that can turn beauty into the beast

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Wednesday, February 27th, 2008

Teaching Wwise at GDC 08

CRAS Instructor Robert Brock did one-on-one and group teaching of Audiokinetic’s Wwise game audio pipeline solution at the Game Developer’s Conference in San Francisco. The Conservatory currently teaches Wwise in their game audio classes and is working on a manufacturer certification of the new 2008.2 release software. Wwise allows the audio game developer to write [...]

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Tuesday, February 19th, 2008

Nashville Engineer Releases Mixing DVD

This instructional DVD features over four hours of video footage, with one of Nashville’s top engineers – Shane Wilson. His discography includes Switchfoot, Third Day, Mercy Me, Owsley, and Big Kenny.

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Tuesday, February 19th, 2008

What’s In A Realtrap?

Realtraps are used in studios, home theaters and mastering environments. This video shows how they’re made

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Thursday, February 14th, 2008

Dave and Lisa Hampton Podcast

Engineer and Author Dave Hampton and his wife Lisa recently visited the Conservatory as guest lecturers. CRAS students Bryce Meehan and Desiree Garcia interviewed the Hamptons asking questions about their careers in audio and what its like to work as an audio pro in Los Angeles.

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Friday, February 8th, 2008

Meet the Holophone

One of the many mics in the Conservatory’s locker, the Holophone is a specialty surround mic that also has numerous stereo applications.

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Thursday, February 7th, 2008

Just Another Day In Audio Paradise

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Wednesday, February 6th, 2008

Explore The Recording Wiki

The Sound Recording and Reproduction Wiki offers a wealth of information about the history of and procedures for recording sound.

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Tuesday, February 5th, 2008

Behind the Scenes: Call of Duty

CRAS Instructor Michel Henein wears many hats. Besides being a Digital Department instructor, he also has his own game company with a title in development (Diesel Games), and he writes features for Mix Magazine. His latest work in the February 2008 issue of Mix chronicles the audio production behind Call of Duty (CoD). Michel interiewed [...]

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